I haven’t ran it before, but reading it through it seems good for a funhouse escape dungeon. I was surprised how much advice and rules info there is also, but I guess that explains its purpoase as an entry point to an OSR-style game.
I think the main challenge for it might be that it seems a bit large for also being fairly one-dimensional–there’s one main threat, the lamb, and other dangerous stuff as well, but the lamb is sorta the whole theme. That is in the name, though, so it’s not like it’s necessarily a problem. Aside from that, maybe one concern is that it’s also a bit linear. It would be interesting, for example, if there were more ways out of the dungeon or if the phases/levels could be approached from different orders. That aspect of linearity does sort of come with the conceit of doing a funhouse escape dungeon (especially an intro one), though, so not sure if it’s entirely unavoidable.
I really like the disparate and weird room content, but I was wondering a bit about the relationships between different stuff in the dungeon, like how the giant crab in 43 feel about the lamb? I suppose you can infer some things by reading into the different entries on Vandoh, but something along those lines could provide other points of leverage for dealing with the lamb.
Overall, I’m trying to think about whether I’d prefer it to skerples’ Tomb of the Serpent King, which is the main other “intro to OSR” module I’ve ran for new players. I think I might still slightly prefer TotSK but this might be better for a more-specifically halloween vibe.
I am also slightly conflicted about “intro-to-OSR” dungeons in the first place, though. They occupy a sort of strange place of trying to introduce people to a new style of play, but then sometimes end up (necessarily) being a bit on the rails in terms of what’s happening.
Perhaps controversially, I have some fondness for the tumbler puzzle. It’s not an “OSR puzzle” per se, but I think it mixes up the types of challenges in the dungeon in an interesting way. It’s interesting because there’s no resource management that goes on, it’s all puzzle. I think switching up how you’re thinking about the challenge is fun.
I liked this puzzle from reading it as well. It also doesn’t seem impossible that they could solve it in some other way, through inspecting the disk mechanism more closely or getting hints from the lamb or other stuff in the dungeon.