How do you do religion and religiosity in your game worlds?

Currently overthinking how to do religion in my game and wrote a little post about it (My breakthrough with Religiosity in my DnD Campaigns | naybasplacetoputrpgideas)

I am also curios how others have choosen to integrate religion in their games.
As some thats neither religious nor spiritual I am especialy interested in the outlook religious or spiritual people have.

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I tend to approach religion from a sociological model, and build outward from there. I start with whatever the “spark” of the setting is. This is almost always going to be a big thematic problem or issue that the players will be dealing. Basically the main situation - the core premise and loop to the game.

After I have the “problem” down, I think about the society/ies surrounding this problem. Almost all of this starts related to that problem, and expands out from there. I try to think about what would be important to these people, and what they need.

Their needs get translated into their religion. This will serve to explain the practices they have and how they have to navigate interactions in the world, as well as to explain why they don’t have what they need, or what threatens them.

Once I have the broad strokes of the religion, I start coming up with mythologies and stories, and that serves to elaborate on the perception of the “gods” or whatever cosmology has fallen out of the above worldbuilding.

If this is a new setting, this is kind of around where I come up with my world’s “twist.” Almost none of my settings are what they seem like from the outset. This is your classic sort of “this is actually a sci-fi setting that’s simulating a medieval world” or “the cosmology is ancient aliens vs. cenobites and the ‘gods’ are just weapons one of the factions made,” etc.

This is the stuff that helps me come up with the “mythic underworld” rules of the setting. Why stuff far down (or high up or whatever the “direction” is) gets weird for the PCs.

Hopefully that kind of makes sense, it’s a pretty scattershot but this is a rough outline of my process, at least for the time being.

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Oh and I guess I didn’t talk about religiosity at all, but that usually falls out of the nature of the religion and how “big” the threats are perceived by the religion.

One thing, just to throw out there from someone I knew working in religious studies, is that defining what is and isn’t a religion is almost impossibly difficult. Historically as a concept it’s almost always something that’s been theorized from a Judeo-Christian point of view, which leads to the obvious problems of trying to categorize it from that specific Western viewpoint. Then you also get other people, like Walter Benjamin, who say that capitalism is a religion.

There is some decent phil overview on the topic here:

https://plato.stanford.edu/entries/concept-religion/#ReflRefeSkep

Not that this necessarily helps develop a world better, but I guess it can maybe help to think of who is defining what categories from what point of view, and the interests they have in doing so.

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Yeah “religion” tends to be all-encompassing. It’s also why when you start getting into “magic systems” you find if you want any historicity at all, you have to COMPLETELY throw out any modern fantasy thinking around the subject.