How do you prefer to run dungeons?

This is less about advice and more about what you like at table. Do you like loot and monsters being plentiful? More scarce hallway and corridor dungeons that stretch out and confuse the players? Is your dungeon little to no corridors at all and is a maze of rooms of unimaginable size and shape? Is it gonzo or grounded? What do you like?

I’m maybe kind of boring when it comes to planning dungeons. As a GM, I like to have the dungeons “make sense” (if that makes sense). I don’t care for most of the pre-generated map that are artistically designed and cool looking, but aren’t very “realistic.” Master villain got minions? They’ll need barracks. They’ll need larders. They’ll need support staff. Horses? Stables. Wyvern moints? Big stables with access to the sky. No weird mazes of oddly shaped rooms connected by illogical hallways. You can absolutely still fill places like this with great magic and intriguing stuff, but I think it benefits the players and the smoothness of the adventure to lay out dungeons in a way the players can anticipate.

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Interesting! You plan it all out by 10x10 squares or do you prefer to keep it text but well defined? I’m a much more gonzo liking person who can’t draw a dungeon to save her life, no matter how much I study Janelle J. so I prefer to keep it text.