The concept of “player types” pretty much predates the hobby and occupy a large portion of thinking in game studies generally. Especially with the rise of video games as a money-making industry, a heavy emphasis has been placed onto identifying player desires, and finding ways to cater to these wants.
There are a variety of taxonomies - we have Bartle Types (originally for MUDs), Robin Laws’ Gamer Types, The M:tG psychographic profiles, WotC’s quadrent categories based on the largest survey of player types in RPGs. Then we have less “categories” and more loosey-goosey associations - GDS and GNS (which wasn’t exactly meant to apply to players, but ended up doing so almost to completely overshadowing both models), MDA’s Eight Kinds of Fun, the idea of the “vanilla” player within any categorization of a observed Play Culture (e.g., Cuthburt’s Favored Goo Drinker in the OSR), etc.
Do you as a referee, or as a player, ever think about these in play? I know I have a kind of loose association for most of my players in terms of what they do and don’t seem to enjoy in game. Given that my day job often has me in MDA land, I kind of think about “preferred aesthetics” a lot, but I don’t exactly write down some detailed psychographic profile for my players. More so “this person loves challenge and laughs when they die, this other person likes to express power and victory but is more sensitive to detriments, this other player just likes adopting weird little guys, etc.”
In terms of “catering,” I definitely structure or interpret random results with those priorities in mind, although I try not to deal out 1:1 matchups, necessarily. Since I don’t see the referee as being beholden to anyone’s fun, I don’t think its my job to make anything work out one way or the other, but if I know so-and-so likes a challenge, its most likely that the enemy general will choose that player’s character for the one-on-one duel, as an example.
What about you? Do you find you have similar practices around play archetypes and player preferences, something else entirely, or do you find such a model to not be something you think about or prefer some kind of alternative?