A terrible storm has hit, localized entirely in your referee binder. The storm has rendered it completely ruined. What do you reach for to replace/rebuild what was in it?
More broadly, what do you like to see out of resources for your prep? Do you draw a hard line between tools you use to prep vs. tools you use to play at the table? How do you organize your materials?
For me there are 4 essential elements to my GM Binder:
Campaign Calendar & Notes
Equipment List & Loot Tables
Random Encounter Tables
NPC Generators
Campaign Calendar & Campaign Notes:
The bread and butter to allow the world to develop and have the players actually impact the world
Equipment List & Loot Tables:
While at this point both my Equipment List and & Loot Tables are holy original and i keep tweeking them in case they went missing i would just start again with preexisting ones and not much would be lost. For me the main purpose is to allow for a smoother running game and not have to come up with weights and prices whenever a player asks for a specific thing
Random Encounter Tables:
Similiar to the previous one I would probably start off again with a preexisting table but here i think it would realy hurt my game, in my opinion having random encounters tailored to ones game or campaign does a lot of heavy lifting and i would try to create tables of my own asap
NPC Generators:
Probably not crucial in more dungeon crawly campaigns and might also be considered a form of a random encounter table, but because this might be the section in my GM Binder i use most i feel it needs to be mentioned seperatly. I am already using a preexisting one that is generic and than create NPCs that fit the specific situation on the spot so nothing lost if i was to loose my binder.
I tend to run stuff out of a shitty notebook, which tends to contain maps, a calendar/āthis is what happens over the xourse of X days if you do not interveneā type thingies, and bespoke NPCs.
As I am trying to run a mega dungeon soon, I should probably try to collect some random tables to mitigate some of the prep, but that hasnāt been necessary in my games before.
So I guess Iād just remake everything from scratch⦠Not really efficient now that I think about it.
This has come up a few times as a topic on discord too, but I have never quite figured out how people can simply āhave a binderā with generic tools and use that for gaming.
Every single campaign Iāve run so far has required different enough things that I basically build a GM binder for it starting from scratch. I know people like to use various tables (ktrey ones or other offerings), have stuff like hex generating procedures and so on, but I have never had the desire or interest in playing in someoneās game when itās clear they donāt even know what the game is going to be.
As such I do not have āa binderā, but broad categories of things I do have would be:
Printed versions of any modules I may be using at a given session, with notes written on them if necessary (I always modify them to fit my campaign setting)
A list of names to use for NPCs.
Extra character sheets
Player-facing reference sheets (I usually have those in player booklets that I make, but sometimes I need things in separate sheets)
Extra pieces of blank paper.
I also carry a notebook that I use to track session information like players attending, turns elapsed, xp gained etc, and then whatever rulebook I am actually using, along with the player handbook booklets with house rules information.
I have a few of my Tables that seem to migrate from Binder to Binder for most games (Random Impedimenta is probably the oldest veteran for this) obviously a lot of it does consist of these single page Random Tables (that I share on my blog for other Referees who might find them useful) but each is usually curated to a particular Campaign or group of Players Iām running for.
As mentioned, a good long list of Names is something I always like to have handy. The Ready Ref Sheets moves between Binders a lot. The binder is mostly used for Tools that I need during Play. Prep draws from a lot of other tables that might be unwieldy in a single binderā¦but if I come across one that might be useful in Play for a particular Sessionā¦into the Binder it goes!
In terms of organization, I usually insert the tables themselves in those plastic sleeves so that I can move them around easily. Theyāre usually grouped together vaguely based on need and separated by dividers (āCharacter Generationā āEncountersā āVignettesā etc.)
Interestingly, I build a new referee binder for each campaign.
I am very much a āswapperā in the tools I use. I donāt tend to consistently draw from the same sources all the time. There is something to be said for using a consistent set and getting really good at it, but for me I find I get bored with how things work in one source or another, or the class of results you get from one or another.
For example - when using the d30 Sandbox materials, you get a lot more āvanillaā results, things that feel a lot like the kind of stuff that existed in settings in late 1e and 2e - lots of realistic ecologies, lots of consistent terrain sets, no unusual weather, etc.
When drawing from Perilous Wilds thereās a lot of hodge podge thematic collections - monsters that are one animal + another animal + another, etc.
This is all stuff that you can definitely curate and retheme as a referee, but you do get a kind of specific kind of opinion from the results.
So I tend to like drawing from a lot of sources, and changing up what I use, in addition to what I create.
Anyway, tl;dr - what do I rebuild?
Hex map of the setting
List of names from major cultures
Encounter tables for typical regions and dungeon levels
A process for downtime for players
Referee process cheat sheet
My usual method of cataloging topics
A list of magical items not found in the corebook
A list of spells not found in the corebook
A means of creating ideas or helping with adjudicating (often something similar to Mythic GMEās tables and core procedure)
This has shifted for me over time but currently in my DnD backpack Iām trying a two binder system. Binder 1 is actually for running and has maze rats and itās spark tables , JG reference sheets, some Ktrey tables that are particularly useful for crawls (how does this door open, dungeon sounds, where is that treasure hidden), a list of names, random encounter tables and monster stats for reference , calender/campaign notes, extra sheets, graph paper, lined paper, blank paper. Extra post it notes and tabs for organization.
Binder 2 is geared towards prep. Stocking procedures, blog posts about theory that I want to keep handy and reread, lore notes, tons more tables that are more useful for prep than running, blog posts that Iām less familiar with that I keep as reading material.
(This is kinda cheating but my other other binder is a tablet with a bunch of Wikipedia downloaded, Dragon magazines, art, and books on it both about ttrpgs and other things that still assist with all that and that goes in the backpack too)